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No-one can be Neutral Evil or Chaotic Evil. Members of the Zhentarim or Lords’ Alliance may choose to be Lawful Evil.
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Players may choose any non-evil alignment for their character. During their adventures, Wizards may copy new spells into their spellbooks from scrolls they find that don’t come from a rules source outside of their Story Origin, but no character can otherwise select a spell not from a legal source. You may only select spells from legal rules sources according to your story origin. This is no longer the case: all new characters just start with the background and class equipment packages listed in the Player’s Handbook or Basic Rules. In the first edition of the Player’s Guide during the Tyranny season, characters could start with maximum gold and select their own equipment. Additional gothic trinkets are available in Curse of Strahd appendix A for those using that rules source. You may choose or randomly determine one trinket. Any gold you have left over can be used to purchase mundane gear in the Player’s Handbook. EquipmentĬharacters start with the starting equipment determined by your class and background. At first level you take the maximum at later levels you gain the set amount as printed in the rulebook. Players do not roll their character’s hit points.
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They may use a default array (such as 15, 14, 13, 12, 10, 8) or use the point-buy system described in the rules. Players do not roll their character’s ability scores. Talk to your local organiser about helping out! Ability Scores You can also gain experience points for your characters by running adventures. You can gain experience points by playing adventures. You won’t be able to play those adventures until your character has reached those levels – but there are lots of other adventures you can play! Some games require a character of higher levels. Beginning Level and ExperienceĪll characters begin at Level 1 and have 0 Experience Points. Some certification may lift some of the limitations or provide additional options.
#Curse of strahd backgrounds free
Curse of Strahd: Optional Backgrounds ( free download).Sword Coast Adventurers’ Guide (limitations apply).Curse of Strahd, appendix A ( free download).Monster Manual, appendix A (beasts only).Here are your options: Curse of Strahd story origin The story origin you choose limits your character creation and advancement options. You are not limited to just choosing the current season all characters, regardless of story origin, may play in any legal D&D Adventurers League adventure. The first step to creating a character to play in the Curse of Strahd season is to choose a story origin. You can find a free Player’s Pack (including the log sheet, character sheet and table tent) at the DMs Guild. The Guide is in effect from March 4 th, 2016 until August 25 th, 2016, when the next season will begin. In case of a discrepancy between this article or the guide, it’s the guide that is correct. The primary source for the rules is the D&D Adventurers League Player’s Guide – Curse of Strahd. The first one, Death House, is available to play at participating stores. The adventures once known as D&D Encounters have been replaced by D&D Launch Events. The naming conventions for those adventures has changed a little bit, but the same types of adventures are still available: Big multi-table Epics at conventions, the hardcover adventure releases from Wizards of the Coast, and the shorter D&D Adventurers League adventures (DDAL) that once were known as Expeditions, which are now available at the DMs Guild. As in previous seasons, this is my article about the guidelines for creating a legal character to play in official D&D Adventurers League adventures. It’s time for the fourth season of the D&D Adventurers League to begin.